Grudge Spurs SuperGaming’s Indus to New Heights
A new feature has been added to SuperGaming’s Indus battle royale called Grudge. Have you ever faced the frustration and anger of being killed and your killer was gloating? This new revenge mechanic, Grudge, can help you deal with that.
Grudge redefines the way players interact, compete, and experience the war for survival and prestige. The game returns opponents to the same lobby and offers in-game support to resolve conflicts.
There are two main roles within the Grudge system: Hunter and Defender. Players or squads can take on one or both roles during a match. Hunters receive system support to locate and engage their targets, while Defenders are warned of threats, setting up a high-stakes, strategic showdown.
Grudge System Sets to Renovate Genre
A Hunter gets a few tools to help him track and confront his foes, including the Ejection Notification, which tells him when the target exits the starting flight, allowing him to decide whether to pursue their Grudge immediately or later.
The Defender, on the other hand, receives alerts indicating the Hunter’s approach. Instead of pinpointing precise locations, these alerts provide clues, adding depth and suspense to the gameplay.
With Grudge, players can pursue rivalries within the game. Indus allows them to achieve revenge, and dominance, and surpass rivals by outsmarting and outpacing their opponents. While these motivations have relied on skill and effort, Grudge incorporates them directly into the game.
The system allows players to avenge a defeated opponent or team by simply pressing a button. This function is an important part of Indus’s identity, providing players with greater control and engagement.
Grudge’s seamless integration into the battle royale framework is one of its most noteworthy features. Its interactions are handled outside the main gameplay loop and integrated into the user interface, so players can transition between their main gameplay and battle royale sessions seamlessly.